I am pretty sure my stomach for magic is higher than the average so here is to hoping it gets dialed back before damage is done to the player base's stamina. Four new sets a year is plenty, three would be preferable, the pace of new cards this year isn't sustainable. I have simply misread much more than I usually would and a lot of that is the result of interest, or the lack there of. You can even see it in the attention to detail in my reviews. I have been slower to test things, much slower to acquire new cards, slower to review them, and I am sourcing far fewer cards than I would have in the past. I was keen on Strixhaven, I was nervously curious about MH2, but come this set I just wasn't that bothered any more. This is the fourth set of new cards this year. I am experiencing some serious burnout with the pace of releases. It is not all bad of course, there are some cool things and cards I am excited to play with. It could have been restricted to a couple of silly cards or at the very least been designed in a less obnoxious way! The D&D feel was easily achieved without such a heavy lean on the dice cards. ![]() Coin flipping was always reserved for a few joke cards and yet here it has been extended out to seemingly serious cards and is a big part of the set. I don't mind a wordy card if there is a good reason to do so but being short on ideas is very much a bad reason! Nothing wordy compares to all this dice rubbish however. The only design criticism I could bring up is overly wordy and/or needlessly wordy cards. Yes, they have been too powerful and too plentiful, and had some awkward effects on constructed but the quality of design within the sets has been excellent of late. Further to that the design quality of recent years has been really good. So my critique might sound harsh but it is pretty minor. If a set plays well in limited and/or improves standard that is far more relevant than it having some cards that are poorly designed. That is taking the card design as an average and gives no consideration to things like constructed and limited play. ![]() Flavour wise the set gets top marks but in terms of mechanics and general design it is pretty comfortably the worst set in a long time. I am fine with the theme crossover and like plenty from the set but found it marred by some bad design. I imagine it will bring in new players and so we will probably see more limit testing stuff. I suspect it will split the play base somewhat into those who love it and those who hate it. Wizards are certainly testing the boundaries with this set.
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